DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2012.12.15 01:03:00 -
[1] - Quote
Fargen Icehole wrote:I've read a few posts from people complaining about consumable gear, and saying we need more BPOs. For those people, I say read this article. It's exactly why we DO need consumable gear. Make each death matter, and people will play differently. (instead of treating this as another generic FPS) The article isn't specifically about FPS, but applies to gaming in general. 1up link
When all my deaths in Dust are actually something that is entirely my fault due to ignorance, stupidity, poor judgement, poor planning, bad tactics, or flat out being legitimately out-gunned, then I will agree with you. But it seems a lot of the time I play, this is not the case.
See the thing is, every once in a blue moon I will get a solid match, one where my shots are counting and lag is practically non-existent, and during these matches I find the game to be extremely fun and invigorating, and any deaths I get are deaths I deserved and accepted. Maybe this is how the game is for most of you, but it certainly is not that way for me. I am battling against the games problems more than I am battling against the players.
I assume most players have problems in one manner or another, and lets face facts here... no game will ever be perfect, especially an online game that is majorly dependent on network latency. I for one do not want to put my trust in the game to provide me with an equal and balanced battle where things are running smoothly, because even once they fix nearly every glitch and bug, it will still be flawed enough to cause me loss when I did not earn it.
Single player games are different, as there is no network to interfere with the gameplay. It's just you and the AI. I was never fond of playing games on their hardest difficulty anyway, but it makes more sense to have permadeath in a SP game than it is to have something similar for a online FPS game. Because in an online environment, our control over the game is totally reliant on the devs ability to get things running smoothly and reliant on each and every player to have a solid connection with little to no lag. FPS games are the worst in this regard, as it has to be darn near perfect to operate smoothly.
Bottom line is, there is far too many variables that cause circumstances the player has no choice about. BPO's make that milk just a little bit less sour, because if I die in some unforeseen stupid way, it will not have cost me. As it is now, I am pretty much paying to get screwed over. I mean think about it, how much would you pay to get a nice sweet treat, followed by a kick in the bawls?
--
Here's a little story. Lets say you get a brand new HDTV, it cost you quite a bit of money and is something you have been researching and saving for for a long time. You are very excited to finally be able to get it! So you go out to the local big box store, make the purchase, and carefully take the TV back home. You even purchased a 2 year extended warranty plan just in case.
Once home you set everything up, you carefully connect it to your new 7.1 receiver, blu-ray player and cable box. You are now ready to turn it on, you hit the power button... BAM! You marvel in the beauty of this new HDTV! And are absolutely astonished at how good it looks on a local cable station. After this you quickly put a blu-ray into the drive, and start to watch one of your favorite movies for the first time in pure awesome HD!
The movie starts, you are amazed, you immediately feel proud and ecstatic that you saved and prepared for such awesome TV... but then all of a sudden, the TV screen goes black. You try to access the menu but nothing shows up. You turn off the TV, un-plug everything and re-plug it in, but nothing. You think to yourself "What the hell?!" But after this brief period of anger, you realize that you can take the TV back for an exchange, after all you did purchase the 2 year extended warranty.
So you carefully pack it all back up and head to the store, receipt in hand, TV boxed up exactly how it came. You arrive at the store and promptly head inside to the exchange counter. You explain your story to the clerk, that you had just purchased the TV at the store a few hours prior, brought it home and shortly after it was turned on it just stopped working for no apparent reason. You ask for an exchange, and you show your receipt and extended warranty. At this point the clerk says "Sorry, no refund or exchanges". Your face goes blank and your mind races... you then say "Why not? I have this 2 year warranty that I paid $200 for?" The clerk replies "It was your fault the TV stopped working, and that means you cannot get a refund or exchange".
Absolutely blown away by this strange turn of events, you then reaffirm the clerk that it was absolutely not your fault, and that the TV just stopped working on it's own. Again the clerk says "Sorry, you broke the TV and we cannot give you a refund or exchange". So after almost an hour of talking to several managers and demanding you get a exchange or refund, you still do not get it. At this point you have no choice, and have to eat the cost of the $2,500 HDTV and $200 for the useless 2 year warranty. $2,700 down the drain and several years of savings, preparation, and anticipation for this new TV lost.
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THAT is Dust in a nutshell for me. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2012.12.15 06:43:00 -
[2] - Quote
Vance Alken wrote:Good god that's a lot of whine about.... lag? Really?
I can't even tell.
Lag is one reason why a consumable only FPS game is a bad idea. In a FPS game, latency is king. Lets say you have two identical players, and I mean they are exact clones of eachother. They are both using the same gear and landing the same amount of bullets at the exact same time in the same exact part of each others bodies.
Player A pings the Dust server, and gets 50ms. Player B pings the Dust server, and gets 150ms. On paper this is miniscule, only 1/10th a second difference. But in reality, this means player A will win every single time, even though the players are identical.
Now say you have an average player with 150ms and a really good player at 50ms. Even in the example where two players are identical it showed Player A winning every time due to the latency advantage... now we have two completely different skilled players, in which the superior skilled player has even more of an advantage. In this case, the average player with 150ms has absolutely no chance, he is likely dead before he can even fire off a single bullet.
So ok, now we reverse that scenario. The average player has 50ms and the really good player has 150ms. At this point they are almost evenly matched, and the average player may even be able to take out the really good player, solely due to the latency advantage.
Just with these three examples should prove a point about the inconsistent nature of a FPS online game, even if latency is the ONLY variable. So now we mix in the provocative nature of expensive and inexpensive suits, where average players are being insanely dominated if their ping isn't superior, regardless of suit price. And when the roles reverse, the really good player is almost evenly matched regardless of suit price.
There is simply too many variables to determine a fair outcome for every player. So because of that, paying for really expensive suits and losing them, lets say due to lag, is absolutely ridiculous. And I guarantee this will scare off a massive amount of FPS players from sticking with this game. And only the masochists will keep playing. |